![]() I literally only use tractor beam to help with control buffs (controlled counter measures), everything else is all Tac or Eng abilities. In combination with the consoles, its a 25.8% damage buff. This bumps the control expertise by a noticeable amount, which in turn gets a large 10%+ DEW damage buff as a result. Space Trait: Fragment of AI Tech is slotted. This is because I'm not convinced shields are much use most of the time - especially against the Borg in ISE/ISA. Hull Capacity has been prioritized over shields. Instead, the flexibility in choices here caters to both this build, and a few of my others well, as a generalized tree. The overall ship Acc is high enough that I dont need to worry too much about missing it on a per weapon basis.Įqually, the deflector was re-engineered to replace Shield Cap with Hull Cap, further boosting "Tyler's Duality".įor what would be considered 'meta' for a Directed Energy Weapon (DEW) build, this tree is not that. Where possible, all weapons have had both Acc & CrtH re-engineered off, for whichever pops up first out of DMG or CrtD. The choice of DBB at the front came down to the fact that this ship has the maneuverability to take advantage of it, and the bio-torp based on a very good recommendation. Trilithium-Enhanced Omni-Directional Phaser Beam ArrayĬonsole - Tactical - Lorca's Custom Fire ControlsĬonsole - Universal - Temporal Trajectory ShifterĬonsole - Universal - Bioneural Infusion CircuitsĬonsole - Universal - Altamid Modified Swarm ProcessorĬonsole - Universal - Dynamic Power Redistribution ModuleĬonsole - Tactical - Vulnerability Exploitor Ĭonsole - Tactical - Vulnerability Locator On its own, it's a healthy Crit Chance boost, and a large accuracy boost.Įlite Fleet Intervention Protomatter Deflector Array It's only really a Plasma console once you start getting the Altamid set. Altamid (a plasma console) on a Phaser build This came as a left-field suggestion from a very helpful player we recently started running with, and frankly its a successful swap out, getting me 100k+ DPS alone.ģ. However I wanted to try out the Agony's as they are highly rated, and their Damage-Over-Time (DOT) was something I was interested in testing out further. When it comes down too it, there's not really a ton of difference. Agony Phasers instead of Advanced/Sensor Linked Many parts here are considered 'meta', but to explain 3x 'unusual' choices.ġ. There are several high-end parts here (such as DPRM) that were acquired over the course of a year or so for a different build, but are used here on this one to allow me to build it out quite quickly. I am confident that once a few more minor changes are made, outlined below, I can consistently hit 1.2m, and maybe closer to an average of 900k once some changes are made too. This current build, with a few changes to make still, get's me 1.113m DPS in an ISE run with fleet mates - with a tank, 3x nanny's. Its a well rounded ship that in the current meta, is considered one of the top 5 ships for a Directed Energy Weapon (DEW)) build, specifically a Beam Overload (BO) Recorded DPS ![]() The Husnock Warship is based on the illusionary ship in the TNG episode " The Survivors", from the deceased civilization "the Husnock" (surprise! right?).
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